Best Charizard Build Pokemon Unite
The all-time guide on how to play Charizard in Pokemon UNITE for Nintendo Switch and Mobile. Bank check hither for the all-time builds, Held and Boxing items, movesets, too as the latest nerfs, buffs, counters, matchups, and more!
Version 1.4.1.two Patch Note Updates
Charizard Move Changes (January xx) | |
---|---|
![]() Standard Assault | • Movement Speed while using Standard Attacks is reduced. |
![]() Flamethrower | • You can now use the move while moving. |
![]() Fire Blast | • You can now use the move while moving. |
![]() Seismic Slam | • Range Increased. |
Charizard Previous Move Patches
ane.4.1.ii | Motility Speed while using Standard Attacks is reduced. |
---|
i.2.1.three | Splash impairment from auto attacks now properly reduced Fire Punch's cooldown. |
---|---|
1.i.1.4 | Knocks back opposing Pokemon further. |
ane.2.i.3 | Movement speed vitrify increased. |
---|---|
1.1.1.4 | Damage increased from 1162 to 1208 (+iv%). Cooldown decreased from 7s to five.5s. Burn staus result damage increased from 46/s to 92/south (+100%) |
1.4.1.2 | Yous can now use the move while moving. |
one.2.one.3 | Cooldown reduced from 8 to six.v. |
---|---|
i.i.1.iv | Cooldown decreased from 11s to 8s. Effects on opposing Pokemon strengthened. |
1.four.1.2 | Yous can now use the motion while moving. |
one.ii.ane.iii | At present casts Seismic Slam first before taking flight. Charizard now has lifesteal while in flying. |
---|---|
i.4.one.2 | Range increased. |
Charizard | ||
---|---|---|
![]() | Tier Rating: Role: All-Rounder Attack Blazon: Melee Impairment Type: Physical Difficulty: Novice Cost: | |
"When it's all the same a Charmander, it'southward not the most reliable, but when it evolves into Charizard, it tin utilize its powerful moves to assault and deal damage over a wide area." |
Pokemon Unite Tier Listing
![]() | ![]() | ![]() |
---|---|---|
| | |
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ Decent Disables ✔︎ Stiff Unite Movement ✔︎ Crititical Hitting-Charge per unit Impairment Over Time | ✖︎ Depression Endurance ✖︎ Boring Early Game |
Charizard Builds | |
---|---|
| |
| |
The Best Build for Charizard is the one with the gilt crown!
Ranged DPS Build ![]() | |||||
---|---|---|---|---|---|
Moveset | Held Items | ||||
| | ||||
Boxing Detail | |||||
| |||||
Item Effects (at Level xxx) | |||||
Attack: +39 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% Movement Speed: +120 | |||||
Recommended Lane | |||||
![]() | ![]() | ![]() |
This build focuses on keeping a safety distance from enemies while poking them with offensive abilities. Information technology also doubles equally a jungle build. Brand sure to accept reward of the speed bonus from Flamethrower, assuasive Charizard to have expert mobility and distance from the enemy when in a fight. Fire Blast decreases enemy movement speed, offers continous burn down damage over time, and zones out whatever slower enemy Pokemon that desire to assistance teammates engaged with Charizard.
Seismic Slam serves as a finishing blow for any enemy Pokemon that get also close, as it deals insane amounts of standard assail damage during the duration. Plus, it as well makes Charizard immune to crowd control.
Musculus Band and Telescopic Lens are Charizard's principal damage items, increasing both your moves' harm and your Standard Attack impairment. Telescopic Lens complements Bonfire, further increasing your Critical-Striking rate. Focus Band is your only defense force item, giving y'all decent survivability in dangerous situations. Nevertheless, you can equip Buddy Barrier every bit a substitute, especially when you lot're taking the jungler role.
Full Heal allows you to counter crowd control, particularly while your Unite Move is not yet available or is on cooldown.
High-Mobility Build | |||||
---|---|---|---|---|---|
Moveset | Held Items | ||||
| | ||||
Battle Item | |||||
| |||||
Particular Effects (at Level 30) | |||||
Attack: +39 Disquisitional-Hit Rate: +vi% Critical-Hitting Damage: +12% Assail Speed: +seven.50% Movement Speed: +120 | |||||
Recommended Lane | |||||
![]() | ![]() | ![]() |
This is some other damage build centered on utilizing the mobility from Flamethrower and Flare Blitz, sticking to targets while attacking them. The primal to this build is to play safety until y'all attain level nine. You can go to the jungle to level up faster.
Musculus Band, Scope Lens, and Float Rock provide plenty firepower to your attacks and moves. In addition, Float Rock also increases your movement speed, adding more mobility. Nonetheless, you can replace Scope Lens with Weakness Policy for more static damage and a bit of HP.
X Speed is the default boxing item for this build, giving a sudden boost of speed when needed. However, you can besides equip Eject Push button for a similar issue.
Seismic Slam Build | |||||
---|---|---|---|---|---|
Moveset | Held Items | ||||
| | ||||
Battle Detail | |||||
| |||||
Item Effects (at Level thirty) | |||||
Attack: +fifteen Disquisitional-Hit Rate: +half-dozen% Critical-Hit Damage: +12% Attack Speed: +7.50% Cooldown: -4.l% Unite Motility Charge Rate: +half-dozen% | |||||
Recommended Lane | |||||
![]() | ![]() | ![]() |
This is an all-in harm build that is centered around taking out a unmarried target quickly using Flare Blitz, Fire Punch, and Unite Move. Y'all'll be using the Seismic Slam Setup Combo (Variation 1) as your core method of defeating targets.
Muscle Ring and Scope Lens increases your attack damage via attack speed, percentage-based damage, and critical-hits. Free energy Amplifier is your cadre item for the build, reducing your cooldowns, increasing your Unite Move recharge rate, and amplifying your damage output further later you utilize your Unite Movement.
Full Heal ensure you'll be able to perform your combo safely. However, you tin as well equip Potion for a reliable low-cooldown healing instead.
Particular | Caption |
---|---|
![]() | Buddy Barrier can help go along Charizard survive battles. Allowing it to stick to enemies more than during a teamfight. |
![]() | Free energy Amplifier synergizes well with Charizard's UNITE movement, with the cooldown reduction giving a crucial advantage. |
![]() | Focus Band grants yous that extra survivability while low on HP. It's a great turn around item in 1v1s. |
![]() | Scope Lens complements Blaze, Charizard'southward passive. Further increasing its Disquisitional-Hit charge per unit output. |
![]() | Muscle Band is a generally skillful item to have when building damage dealers. |
List of Held Items
Item | Explanation |
---|---|
![]() | Irksome Fume saves Charizard from being bursted down by more active enemy Pokemon. It as well complements Charizards motion speed debuff with Burn Blast and Flamethrower move speed buff. |
List of Battle Items
Move | Caption |
---|---|
![]() | Burn down Blast tin can irksome downward multiple enemies chasing Charizard. Allowing information technology to kite melee enemies. |
![]() | Flamethrower increases Charizard's movement speed and allows for ranged poking enemies. |
With the recent All-Rounder line up, its clear to meet that Charizard struggles to keep upwards in terms of damage when it comes to close-range teamfights. That'southward why focusing on ranged abilities that bargain damage over fourth dimension is its best kit right at present.
If you want to adopt a more upfront and in your face playstyle, you can choose to get with a Burn down Punch and Flare Blitz philharmonic!
Allow us know why in the comments!
Charizard is an All-Rounder Pokemon that can push button the advantage in team fights with its loftier impairment output. Information technology does take a while to get this particular Pokemon set up up. Gathering equally much feel as possible is paramount. Fire Spin volition be enough to disrupt enemy positioning. Y'all tin also afford to position more aggressively in team fights once you lot unlock your Unite Move.
Since Charizard tin move during its basic attack blitheness, you tin hands stick to a running for maximum pressure. Veteran MOBA players volition discover this similar to Orb Walking, in which you speed upward attacks past canceling their animations early with a directional input.
If you're looking to focus on straight criminal offense with Charizard, then Choosing Burn down Dial at Lv. v and Flare Blitz at Lv. 7 will let you to take maximum engagement in up close and personal team fights. Both of these moves let Charizard to have much needed dash moves that can get it closer to its targets, while also inflicting impairment. Since Charizard can easily reposition while attacking, brand sure that you're always positioned in the expanse your enemy wants to escape to so y'all can push them back into a tight spot.
Fire Punch has a range of consequence that can hit multiple enemies! You can use Fire Punch to kock enemies from the marry Goal Zone before they score or while they are scoring. Time it correctly and you tin stop them fifty-fifty if they have the Zapdos scoring speed buff.
If you desire to avoid jumping into the middle of a teamfight and adopt to poke enemies from afar, then choose Flamethrower at Lv. 5 and Burn down Blast at Lv. 7. Flamethrower gives Charizard a boost in move speed, assuasive for better repositioning and keeping a safe altitude. Burn down Smash reduces the motility speed of enemies caught within the band. Which makes it ideal to cast in the middle of a teamfight.
Prioritize farming in the early game until level v as that is when either Burn Punch or Flamethrower will exist available which allows a higher impairment contribution to small skirmishes and team fights early on.
Charizard becomes empowered for a short duration after suplexing an opponent with a Seismic Slam. This allows Charizard to gain motion speed, damage, and the ability to move over walls. Unload your other moves kickoff earlier using Seismic Slam then you can focus on dealing high damage with your standard attacks while empowered!
Early on Game Philharmonic | |
---|---|
![]() | |
Fire Spin ► Flame Outburst | |
During the early on game, y'all can maximize your damage with this combo. Bandage Fire Spin offset to tedious your target down, and to make sure that Flame Burst hits your target. Get closer to your target and stay on top, chasing them while burning their HP with basic attacks. |
Seismic Slam Setup Combo (Variation 1) | |
---|---|
![]() | |
Flare Blitz ► Burn down Dial ► Seismic Slam | |
During the later office of the game, you lot can make it close and personal with this combo. Initiate using Flare Rush to get close to your target and get the shield, so immediately follow upwardly with Fire Punch to deal more damage and knock your target back. Finally, finish with Seismic Slam, and don't forget to stay on top of your target while attacking. |
Seismic Slam Setup Combo (Variation two) | |
---|---|
![]() | |
Fire Punch ► Fire Blast ► Seismic Slam | |
This is an alternative version of the previous combo. Start with Burn Punch to get shut to your target, then chop-chop follow up with Fire Blast. FInish again with Seismic Slam and basic attacks. |
![]() | |
---|---|
![]() | |
![]() | |
Matchup Notes | ||
---|---|---|
![]() | ![]() | ![]() |
i. The chart is based on our ain experience playing Charizard. ii. Pokemon within each tier are unordered iii. Any Pokemon not shown here are all the same under investigation. |
Beingness the squishiest All-Rounder in the roster, Charizard tin can easily exist countered by Pokemon that have disabling moves and a better damage output. This makes Charizard an like shooting fish in a barrel target in the early game.
Pokemon | Explanation |
---|---|
![]() | Rating: ★★★★★ • Has superior damage • Has better mobility • Tin can survive Charizard's attacks thank you to Steadfast • Has better early on-game |
![]() | Rating: ★★★★ • Can negate Seismic Slam with its immunity-granting moves • Has better mobility via its buffs • Has better disquisitional-hit damage |
![]() | Rating: ★★★★ • Has superior critical-hitting harm • Has better mobility • Has better early-game |
Even matchups are always a matter of skill, luck and timing. Here are some tips to help button Charizard ahead against other Pokemon on equal basis.
Pokemon with Low Immovability |
---|
|
How to Beat |
• Get shut using Flare Blitz and/or Fire Punch • Force per unit area HP using Flamethrower and/or Fire Blast • Strike first using Seismic Slam, and finish them off with standard attacks |
Durable Pokemon |
---|
|
How to Beat |
• Pressure HP using Flamethrower and/or Fire Blast • Circle effectually them while attacking |
Frail Targets |
---|
|
How to Beat |
• Pressure HP using Flamethrower and/or Fire Blast • Strike first using Seismic Slam, and end them off with standard attacks • For Talonflame, it is best to bait out its flare-up moves before yous get on the offensive. |
All-Rounders |
---|
|
How to Crush |
• Pressure their HP using Flamethrower and/or Burn down Blast • Use Seismic Slam only after they've wearied their moves |
Durable Pokemon |
---|
|
How to Beat |
• Pressure their HP using Flamethrower and/or Burn down Smash • Circle around them while attacking |
Pokemon | Explanation |
---|---|
![]() ![]() | Provides extra protection and mobility boosts |
Eldegoss and Blissey provides a decent amount of support abilities that tin can heighten Charizard's early laning phase and duels. Stick to your supporters at all times! | |
![]() | Great mix of support and offense |
Charizard's dueling power is quite weak in the early stages of the game. Wigglytuff and its early on pressure is a great assist to give Charizard that extra harm he needs to win fights early on and get a lead. |
Looking for teammates to synergize with you? Caput over to our Friend Request Lath to find other trainers to join yous in your grind or just to hang out with!
Friend Request Board
![]() (Lv. 1 or 3) | Move Type: Ranged Damage Type: Physical Cooldown: 6s Total Damage: 341 |
---|---|
Attacks with a bursting flame. When this motion hits, it leaves opposing Pokemon burned and increases the user'due south movement speed for a short time. | |
![]() (Lv. five) Upgrade Lv. xi | Move Type: Dash Damage Type: Physical Cooldown: 6s Total Impairment: 920 / 1877 |
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when information technology hits. Likewise leaves the opposing Pokemon it shoves burned. Upgrade: Reduces this move'due south cooldown every time a basic attack hits. | |
![]() (Lv. five) Upgrade Lv. 11 | Move Type: Ranged Damage Blazon: Physical Cooldown: 5.5s Total Damage: 577 / 1208 |
Attacks with an intense blast of burn down. When this motility hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short fourth dimension. Upgrade: Increases this motion's damage and the damage caused by called-for. |
![]() (Lv. i or 3) | Motility Blazon: Area Impairment Type: Concrete Cooldown: 10s Full Impairment: 990 |
---|---|
Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time. | |
![]() (Lv. seven) Upgrade Lv. 13 | Move Type: Dash Damage Type: Physical Cooldown: 10s Total Harm: 621 / 1085 |
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Likewise grants the user a shield. Upgrade: Too decreases the motion speed of opposing Pokemon for a brusk fourth dimension when they are thrown past this move. | |
![]() (Lv. 7) Upgrade Lv. 13 | Move Type: Area Damage Type: Physical Cooldown: half-dozen.5s Total Impairment: 1862 / 3555 |
Blasts intense, all-consuming fire, dealing damage over time to opposing Pokemon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokemon for a short fourth dimension. Upgrade: Increases damage dealt by this move. |
![]() (Lv. 9) | Move Type: Sure Hit Damage Type: Physical Cooldown: 134s Full Damage: 1359 / 2020 |
---|---|
Has the user grab a Pokemon from the opposing team and slam it onto the basis from the air. For a short fourth dimension afterward, the user tin move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In add-on, when the user deals harm to an opposing Pokemon, the user recovers HP. |
![]() | Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range every time the user evolves. |
---|
![]() | All Evolution Stages When its HP is below one-half, its Critical Hitting charge per unit increases. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
![]() (Lv. 1) | ![]() (Lv. 5) | ![]() (Lv. 9) |
Level | HP | Defence force | Special Defense | Set on Damage |
---|---|---|---|---|
ane | 3200 | 70 | 54 | 161 |
2 | 3264 | 74 | 57 | 164 |
3 | 3341 | 79 | 61 | 168 |
4 | 3434 | 85 | 65 | 172 |
5 | 3771 | 106 | 81 | 196 |
6 | 3905 | 114 | 87 | 208 |
seven | 4066 | 124 | 95 | 216 |
8 | 4259 | 136 | 104 | 232 |
9 | 4941 | 178 | 137 | 276 |
10 | 5219 | 195 | 150 | 296 |
11 | 5553 | 216 | 166 | 316 |
12 | 5953 | 241 | 185 | 344 |
13 | 6433 | 271 | 208 | 376 |
14 | 7009 | 307 | 236 | 416 |
15 | 7700 | 350 | 269 | 460 |
Set on Damage is the damage of the Basic Assault as tested against the Preparation Dummy.
Offense | Endurance | Mobility | Scoring | Back up |
---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() |
Holowear | |
---|---|
![]() Zirco Trading: | ![]() Zirco Trading: |
![]() Zirco Trading: | ![]() Zirco Trading: |
![]() Issue: | ![]() Zirco Trading: |
![]() Result: |
All Pokemon Skins (Holowear)
List of All Pokemon
Best Build for Each Pokemon
Pokemon Roster | |||
---|---|---|---|
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | |
Upcoming Pokemon | |||
![]() June 8th, 2022 |
All data is based on Season 04 Main Rank Height 100.
Terminal Updated: June 1, 2022
Pokemon | Tier | Most Played % | Boilerplate Win % |
---|---|---|---|
![]() | ![]() | 24% | 74.vi% |
![]() | ![]() | twenty% | 75.seven% |
![]() | ![]() | 13% | 74.3% |
![]() | ![]() | nine% | 76.four% |
![]() | ![]() | 8% | 84.8% |
Attacker | Supporter | All- Rounder | Defender | Speedster |
---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() |
Primary Rank: Elevation Ranked Win Rates
All Pokemon Roles | |||||
---|---|---|---|---|---|
![]() | ![]() | ![]() | |||
![]() | ![]() |
Attack Type | |
---|---|
![]() | ![]() |
![]() | ![]() |
Stat Rankings | |
![]() | ![]() |
![]() | ![]() |
Best Charizard Build Pokemon Unite,
Source: https://game8.co/games/Pokemon-UNITE/archives/335465
Posted by: rodriguezandamers1993.blogspot.com
0 Response to "Best Charizard Build Pokemon Unite"
Post a Comment